Goblin Toboggan is continuing to develop. The scoring system has worked well and I am now exploring some new mechanics related to the 4 goblin roles (driver, mage, engineer, and bombardier). Specifically, I am testing a system that allows players to target each goblin individually, which impacts their opponents ability to play cards of that type. This has caused some alterations to existing cards and a few additions.
Playtesting is on-going with the new set of mechanics to determine how it impacts the gameplay experience.