Imagine a world where aliens had already invaded the earth, only to be met by the fierce and fearless huns! In this game players take on the role of huns defending their camp against a continuous onslaught of alien invaders. The board features random tile and marker placement to create a virtually endless number of combinations for a continually unique game experience.
To add variety Alie-Huns can be played competitively, where the last Hun standing, or the Hun who defeats the most aliens wins; or competitively, where players must work together to outlast the invaders.
This makes the game accessible to a variety of gaming groups from the family friendly co-opers to the competitive winner take all crowds.
Dice are used to determine which rows of tents are invaded and which rows receive extra support each turn, while players must use strategy to determine their position, share (or not) equipment, and fight off the aliens in the combat phase.
The layout of the board changes each game as tents are set randomly throughout the map, and rows are assigned random numbers, so the experience is never the same twice.
This game is currently in draft form, but is gearing up for heavy rounds of public play-testing.
To add variety Alie-Huns can be played competitively, where the last Hun standing, or the Hun who defeats the most aliens wins; or competitively, where players must work together to outlast the invaders.
This makes the game accessible to a variety of gaming groups from the family friendly co-opers to the competitive winner take all crowds.
Dice are used to determine which rows of tents are invaded and which rows receive extra support each turn, while players must use strategy to determine their position, share (or not) equipment, and fight off the aliens in the combat phase.
The layout of the board changes each game as tents are set randomly throughout the map, and rows are assigned random numbers, so the experience is never the same twice.
This game is currently in draft form, but is gearing up for heavy rounds of public play-testing.
Project Update: Alie-Huns
A complete demo version was assembled and informally play-tested. As anticipated this highlighted some game play issues related to strategic choice of players, and game difficulty. Modifications to increase the difficulty, while also improving the balance between luck and strategy are underway.
Also, special thanks to the folks at MeepleSource.com for some great information on large quantity orders of meeples, including custom work. The image to the right shows a sample of their product that we are using in the demo version, and hope to include in a final product if and when we reach that point.
Also, special thanks to the folks at MeepleSource.com for some great information on large quantity orders of meeples, including custom work. The image to the right shows a sample of their product that we are using in the demo version, and hope to include in a final product if and when we reach that point.
December Update
In a moment of unexpected inspiration this game has begun to evolve into a deck-builder. The board an its mechanics are remaining, however the combat process will be deck based, with players having an opportunity to strategically develop their deck throughout the game, all while the alien invasion grows in strength! We are very excited about the new options this has created for the game and are developing prototypes in order to make balanced decks. We are continuing to develop rule sets for both co-operative and competitive play as well. Stay-tuned!