Goblin Toboggan is continuing to develop. The scoring system has worked well and I am now exploring some new mechanics related to the 4 goblin roles (driver, mage, engineer, and bombardier). Specifically, I am testing a system that allows players to target each goblin individually, which impacts their opponents ability to play cards of that type. This has caused some alterations to existing cards and a few additions.
Playtesting is on-going with the new set of mechanics to determine how it impacts the gameplay experience.
Recently I connected with another San Diego area game designer, which has led to a fairly regular meet-up to playtest our projects. As a result things are moving along nicely with both Goblin Toboggan and Fabregé Chickens, and I have enjoyed testing his current prototype and giving feedback as well.
For Fabregé Chickens the playtesting has supported the addition of a rainbow gem that serves as a wild. Additionally, the board was reworked to reduce some confusion and to add additional ramps so the players would have more options when entering the pen from the coop. Jim and I are now working on getting the right balance with the farmer mechanic so that it fits the number of players (2, 3, 4).